Summary
Overview
Work History
Education
Skills
Languages
Work Preference
Timeline
Generic

Mikhail Shotin

Senior Product Manager: LiveOps & Monetization
Amsterdam

Summary

With over 15 years of experience in GaaS publishing, with the last 5 years specializing in monetization strategies and LiveOps for console and PC free-to-play games. Demonstrated expertise in optimizing monetization KPIs, budget management, and product strategy to drive revenue growth and player engagement. Ability to lead a cross-functional team in multicultural environments.

Overview

16
16
years of professional experience
5
5
years of post-secondary education

Work History

LiveOps & Monetization Division Lead (PC & Consoles)

MY.GAMES
01.2024 - Current
  • Led a LiveOps team to deliver timely updates and new features, ensuring successful live game operations for an AAA Console/PC title.
  • Planned and executed in-game events and promotions, increasing player engagement and driving F2P and paid revenue by 20%.
  • Proactively designed LiveOps tools throughout the production cycle and refined existing ones to support live operations better.
  • Utilized analytics to optimize game economy and monetization strategy based on data-driven insights.
  • Developed and managed pricing strategies for items and features.
  • Collaborated with game development, publishing, and marketing to align feature release management and store strategies with business objectives.
  • Applied hypothesis testing through experiments to evaluate new game systems and mechanics.
  • Fostered a passion for games and strong interpersonal skills to maintain a positive team culture and communication.

LiveOps & Monetization Manager (PC & Consoles)

MY.GAMES
04.2023 - 01.2024
  • Developed and implemented live service games strategy, optimizing player retention and in-game revenue for AAA Console/PC titles.
  • Analyzed player behavior and purchasing patterns using advanced analytics and research to refine monetization strategy.
  • Designed live events and economy features, increasing ARPPU by 15% (within the core audience).
  • Managed pricing strategies for items and features.
  • Monitored key performance indicators and provided actionable insights to improve game systems and mechanics.
  • Demonstrated strong communication, empathy, and social intelligence in cross-functional collaboration.

Monetization Producer

Dragon Machines
07.2022 - 03.2023
  • Designed and implemented monetization strategies for F2P titles.
  • Conducted research and hypothesis testing to enhance monetization opportunities and player experience.
  • Collaborated with game designers and feature designers teams to deliver successful live game tools.

Senior Monetization Manager (Consoles)

Wargaming
03.2019 - 07.2022
  • Developed monetization strategy for World of Warships: LEGENDS, resulting in 25% revenue growth for AAA Console/PC titles.
  • Led a team of monetization specialists, fostering communication and social intelligence to achieve business goals.
  • Collaborated with marketing and publishing partners to align monetization and store strategies.
  • Utilized analytics, research, and insights to optimize the game economy and features.
  • Applied scientific methods and statistics to evaluate new mechanics and monetization models.
  • Demonstrated passion for games and empathy in player-focused decision-making.

Community Manager positions

Wargaming and other companies
02.2009 - 03.2019
  • Engaging with the community through multiple channels, including social networks, forums, and emails.
  • Creating and implementing community plans, contests, and events.
  • Led a team of community managers and coordinated volunteers to foster an active and engaged gaming community.

Education

Specialist - Economics

International University of Nature and Human Society
01.2001 - 01.2006

Skills

Product Management

Live Service Games (GaaS)

KPI

Monetization Strategies

Collaboration Skills

Analytical Skills

Time management

Multitasking

Languages

English
Advanced (C1)

Work Preference

Work Type

Full Time

Location Preference

RemoteOn-SiteHybrid

Timeline

LiveOps & Monetization Division Lead (PC & Consoles)

MY.GAMES
01.2024 - Current

LiveOps & Monetization Manager (PC & Consoles)

MY.GAMES
04.2023 - 01.2024

Monetization Producer

Dragon Machines
07.2022 - 03.2023

Senior Monetization Manager (Consoles)

Wargaming
03.2019 - 07.2022

Community Manager positions

Wargaming and other companies
02.2009 - 03.2019

Specialist - Economics

International University of Nature and Human Society
01.2001 - 01.2006
Mikhail ShotinSenior Product Manager: LiveOps & Monetization