Summary
Overview
Work History
Education
Personal Information
Timeline
Generic
Dennis Jongmans

Dennis Jongmans

Lead Artist
Etten-Leur

Summary

Experienced Lead Artist at Vertigo Games with a strong background in game development. Skilled in Unity, C#, shader development, and optimizing workflows for PC and Quest. Proven track record in art asset outsourcing, level design, and team motivation. Previous roles include Technical Artist, Unity Developer, and 3D Artist.

Overview

11
11
years of professional experience
5
5
years of post-secondary education

Work History

Lead Artist

Vertigo Games
3 2020 - Current
  • Hiring Across All Art Disciplines: Recruit and onboard talented artists to expand and strengthen the team
  • C# Unity Tooling: Develop and maintain tools to improve artist workflows within Unity
  • Shader Development: Create and optimize shaders for Unity to enhance visual quality and performance
  • Art Asset Outsourcing: Manage the outsourcing process by preparing and reviewing external content to ensure quality and consistency
  • Level Design: Collaborate with the team to design and develop engaging and visually appealing levels
  • Team Motivation: Keep the art team motivated and inspired, fostering a positive and productive work environment
  • Deadline Management: Ensure that all projects and tasks are completed on time and meet the required quality standards
  • Optimization and Performance: Optimize assets and workflows to ensure seamless performance across platforms, including both PC and Quest devices
  • Workflow Efficiency: Streamline processes so that artists can create assets once, ensuring they run efficiently on multiple platforms
  • Cross-Department Communication: Act as a liaison between the code, art, and design teams to ensure clear and effective communication and collaboration.

Technical Artist

Vertigo Games
02.2019 - 03.2020
  • Shader Development: Create and optimize shaders for Unity to enhance visual quality and performance
  • VFX: Develop and implement high-quality particle effects to enrich the visual experience
  • C# Unity Tooling: Develop and maintain tools to improve artist workflows within Unity
  • Workflow Efficiency: Streamline processes so that artists can create assets once, ensuring they run efficiently on multiple platforms
  • Optimization and Performance: Optimize assets and workflows to ensure seamless performance across platforms, including both PC and Quest devices.

Frontend Unity Developer

GamePoint
11.2016 - 12.2018
  • Implement Design Concepts: Bring design team visions to life using established backend systems in Unity.

3D Artist

Jutten Simulations
12.2015 - 10.2016
  • Modular 3D Environment Creation: Design and build modular 3D environments
  • Animation Integration: Develop and implement animations.

Application developer

Radboud University
01.2014 - 11.2015
  • Providing Expert Assistance: Offering skilled support and guidance
  • Tooling Development: Creating tools for the helpdesk team to enhance efficiency and productivity.

Education

MBO - Game Design

Grafisch Lyceum
Rotterdam
01.2005 - 04.2010

Personal Information

Nationality: Dutch
Birthday: 08-05-1990

Timeline

Technical Artist

Vertigo Games
02.2019 - 03.2020

Frontend Unity Developer

GamePoint
11.2016 - 12.2018

3D Artist

Jutten Simulations
12.2015 - 10.2016

Application developer

Radboud University
01.2014 - 11.2015

MBO - Game Design

Grafisch Lyceum
01.2005 - 04.2010

Lead Artist

Vertigo Games
3 2020 - Current
Dennis JongmansLead Artist